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05. Determine Wounds, Strain & Luck Points

Wounds

Wounds = character's PHYSIQUE trait

Wounds represent the measure of a character's or creature's health. They indicate the amount of physical damage a character or creature can sustain before becoming incapacitated or potentially dying. As characters or creatures take damage during combat or other dangerous situations, they accumulate Wounds, which can affect their ability to perform actions and survive in the game world.

As the story unfolds, players will have to make choices and take risks that could result in their characters receiving Wounds, which can impact their ability to perform actions. A character's ability to withstand damage will depend on their Physique Trait and any other abilities or equipment they possess to protect themselves or recover from harm.

Managing Wounds is an essential part of the gameplay, as players must carefully balance their actions and decisions to minimise the risk of taking too much damage. Healing Wounds can be achieved through various means, such as using medical equipment, relying on the healing abilities of other characters, or resting to recover over time.

Strain

Strain = character's MORALE trait

Strain is The mental counterpart to Wounds, serves as a measure of a character's or creature's mental wellbeing. As characters or creatures encounter stressful situations, face emotional challenges or experience other psychologically taxing events they accumulate Strain. This can affect their abilities and may even lead to unconsciousness.

Managing Strain is crucial in gameplay, as players need to balance their actions and choices to minimise the risk of suffering excessive mental stress. Recovering from Strain can be achieved through various means such as resting, engaging in relaxing activities, or relying on the support of other characters or abilities that help to restore mental balance.

As players navigate the challenges of the game world, they will have to make decisions and face risks that could result in their characters accumulating Strain. A character's mental resilience will depend on their Morale Trait, as well as any other abilities or resources they possess to bolster their mental fortitude or recover from mental strain.

Luck Points

Luck Points = character's LUCK trait

A valuable resource for players in the game, allowing lady luck to alter the outcome of failed Skill or Trait Check roll when their abilities alone aren't enough. However, unlike Wounds and Strain, Luck Points eventually run out, leaving them to rely solely on their skills and abilities. Luck points do not replenish over time, making them a finite resource that players need to manage carefully. To restore their Luck Points, a player must spend Advancement Points.